NYC Media Lab’s Spring 2019 Open House
with interactive emerging technology demos

Thursday, April 11 | 9:30AM-12:30PM
RLab, Building 22, Brooklyn Navy Yard | 3rd Floor

About the open house

During the fall and spring semesters, faculty and student teams from across NYC Media Lab’s university consortium
have worked on emerging technology and immersive media prototyping projects in collaboration with the Lab’s member companies. To celebrate the recent prototyping and entrepreneurship innovation emerging from the Lab, we’re planning a Spring 2019 Open House to be hosted at RLab—home to the first city-funded VR/AR center in the country. Join our open house to meet engineers, designers, data scientists and creative technologists who will show their demonstrations of new technologies and user experiences. Prototypes, research projects and startup demos will be available throughout the event — join us to participate in a hands-on exploration of the future of media.

Participating Companies

NYC Media Lab’s University Consortium

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RLab, Building 22, Brooklyn Navy Yard | 3rd floor


Getting to RLab

RLab is the first city-funded VR/AR center in the country. Fueled by a $5.6 million investment by NYCEDC and MOME, RLab will support startups, talent development, research and innovation. When complete in 2019, RLab will house 16,500 square feet of co-working labs, classrooms, studios, and more on the third floor of Building 22 in the Brooklyn Navy Yard.



From A+E Networks: Multi-User AR and Geolocation Challenge

University: The New School, Design & Technology

Team Members: Chao Hui Tu and Tuba Ozkan
ESC is an AR escape room experience where 2-4 participants explore and interact with virtual objects to solve puzzles collaboratively.

The Augmentables
University: NYU Interactive Telecommunications Program
Team Members:
Mai Arakida Izsak; Xiao Ma; and Chian Huang
AR Pickers is a cooperative multiplayer experience where users get to be Mike and Frank from the show American Pickers. Players must work together to explore a hidden basement filled with antiques to pick the most rare and precious items from the lot.

Storage Wars AR
Universities: Fairleigh Dickinson University and NYU Interactive Telecommunications Program
Team Members:
Asha Veeraswamy and Peter Locharernkul
Storage Wars is an exploration of human competitiveness within the multi-user augmented reality space. Storage Wars is turn-based bidding game for two people. In this game, users review items in virtual storage lockers & bid against other users. The goal is to find items of value, while avoiding obstacles.

From Spectrum: Exploring AR Applications for Customer Service

Cornell Tech, Connective Media
Team Members: Rainie Sun and Po Yen Tseng
Artzy is a Cornell Tech duo building a wifi connectivity visualization Mobile app by empowering AR technology. Our product allows users to easily understand how the wifi router signal cover the space so that they could get a better wifi connection.

Team Maria
University: NYU Game Center
Team Member:
Maria Mishurenko
Maria Mishurenko is building a fun holographic digital creature with tactile controls that will augment customer experience at Spectrum offline stores.

University: NYU Interactive Telecommunications Program
Team Members:
Dylan Dawkins and Terrick Gutierrez
Zeyeon uses AR to build an instructional game around the setup of Spectrum’s self-install kits. Users help the in-game character find their way home. In order to do so, users must accomplish basic setup steps along the way.

University: NYU Interactive Telecommunications Program
Team Member: Zahra Khosravi
AR@ITP builds an AR app that assists Spectrum internet customers with the router installation process and troubleshooting of internet connection. The app uses a fun audiovisual approach to guide the user through the steps. As an additional feature, it will offer the users a live chat option.

From The Associated Press: Visualizing Health and Science News in AR

Team Galileo
University: School of Visual Arts, Interaction Design (IxD)
Team Members:
Andrea Kang, Abhinav Sircar, Crystal Wang, and Jennifer Wei
This team is using AR to elevate the coverage of the 50th anniversary of the moon landing. Working closely with journalists and digital media experts at the AP, the team is designing two experiences — the first, focusing on bringing the flight path of the Apollo 11 to life, and the second, focusing on bringing the reader to the iconic scene of Neil Armstrong’s first steps on the moon. The experiences will be embedded into a narrative written by the AP.

More teams will be announced soon!

From Havas: The Future of NYC Transportation

University: The New School, Design & Technology
Team Members:
Jacqueline Wu
Jacqueline Wu combines her background in civic architecture with her interests in digital technologies to design urban interventions that address public needs.

Access to Places
University: NYU Interactive Telecommunications Program
Team Members:
Antonio Guimaraes; Emily Lin; Luming Hao; and Rashida Kamal
Access to Places is aims to fix the subway's signage system for blind New Yorkers.

Modular Buses
University: Pratt Institute
Team Members:
Jie Qian; Hiroyuki Kondo; and Sam Shin
This project demonstrates the future of public bus transport in New York City.

Urban Ghost
University: SVA, Interaction Design (IxD)
Team Members:
Jennifer Wei; Ke Hu; Margarita Yong; and Jason Branch
Team Urban Ghost gathers four creative minds from SVA MFA Interaction Design. The team has expertise in building user-centric products, services, and systems that matter to people.

Jaspers Transportation
University: Manhattan College
Team Members:
Mohab El-Hakim; Ahmed Hussein; Matthew Volovski; Issa Dahdal; and Leanna Bonanno
Jaspers team includes 5 undergraduate students from the Civil Engineering and Electrical Engineering departments. The students are guided by three professors in School of Engineering.

From The Combine 2019 Cohort

Retina Technologies
Icahn School of Medicine at Mount Sinai; and NYU College of Global Public Health.
Team Members: Aashay Patel, Andrew Warburton, Randal Serafini, Aly Valliani, Pinkey Patel.
We are utilizing virtual reality to develop ophthalmology diagnostics that catch blindness before it strikes, enabling early intervention and vision preservation.

Universities: Icahn School of Medicine at Mount Sinai; Carnegie Mellon University; Cornell University; New York University; and The New School.
Team Members: Rayees Rahman, Chi-Chi Bello, Emily Wang, Amy Lei, Flora Wu, Jennifer Hsieh, Alexandra De Rosa.
Canairy is a machine learning model deployed in smart home devices to detect the presence and progression of respiratory diseases such as asthma, COPD, and lung cancer.

My Brain and Me
Columbia University Medical Center; and New York State Psychiatric Institute.
Team Members: Spiro Pantazatos, Mike Schmidt, Katie Surrence.
We are developing a platform that crowdsources neuroimaging and behavioral trait data and returns an interactive user interface and information on participants’ brain scans.

University: NYU Tandon School of Engineering.
Team Members: Parvez Kose, Alberto Chierici
DeepViz helps build explainable and interpretable machine learning products and services.

CUNY John Jay College of Criminal Justice; and NYU Tandon School of Engineering.
Team Members: Shweta Jain, Nasir Memon, Priyanka Samanta, Kumar Ramansenthil.
eWitness is a platform for journalists, investigators and activists to prove authenticity of digital photo/video evidence they capture using their smart phone cameras, so that their audience can be assured that "seeing is indeed believing".

The King’s College; and McCandlish Phillips Journalism Institute.
Team Members:
Peter Freeby, Brian Ourien, Princess Jones, Paul Glader.
VettNews makes citizens more savvy about news and news providers more transparent with the public.