NYC Media Lab’s Spring 2019 Open House
with interactive emerging technology demos

Thursday, April 11 | 9:30AM-12:30PM
RLab, Building 22, Brooklyn Navy Yard | 3rd Floor

About the open house

During the fall and spring semesters, faculty and student teams from across NYC Media Lab’s university consortium
have worked on emerging technology and immersive media prototyping projects in collaboration with the Lab’s member companies. To celebrate the recent prototyping and entrepreneurship innovation emerging from the Lab, we’re planning a Spring 2019 Open House to be hosted at RLab—home to the first city-funded VR/AR center in the country. Join our open house to meet engineers, designers, data scientists and creative technologists who will show their demonstrations of new technologies and user experiences. Prototypes, research projects and startup demos will be available throughout the event — join us to participate in a hands-on exploration of the future of media.

Participating Companies

NYC Media Lab’s University Consortium

Consortium with IESE_SVA-01 (2).png


RLab, Building 22, Brooklyn Navy Yard | 3rd floor


Getting to RLab

RLab is the first city-funded VR/AR center in the country. Fueled by a $5.6 million investment by NYCEDC and MOME, RLab will support startups, talent development, research and innovation. When complete in 2019, RLab will house 16,500 square feet of co-working labs, classrooms, studios, and more on the third floor of Building 22 in the Brooklyn Navy Yard.



From A+E Networks: Multi-User AR and Geolocation Challenge

University: The New School, Design & Technology

Team Members: Chao Hui Tu and Tuba Ozkan
ESC is an AR escape room experience where 2-4 participants explore and interact with virtual objects to solve puzzles collaboratively.

The Augmentables
University: NYU Interactive Telecommunications Program
Team Members:
Mai Arakida Izsak; Xiao Ma; and Chian Huang
AR Pickers is a cooperative multiplayer experience where users get to be Mike and Frank from the show American Pickers. Players must work together to explore a hidden basement filled with antiques to pick the most rare and precious items from the lot.

Storage Wars AR
Universities: Fairleigh Dickinson University and NYU Interactive Telecommunications Program
Team Members:
Asha Veeraswamy and Peter Locharernkul
Storage Wars is an exploration of human competitiveness within the multi-user augmented reality space. Storage Wars is turn-based bidding game for two people. In this game, users review items in virtual storage lockers & bid against other users. The goal is to find items of value, while avoiding obstacles.

From Spectrum: Exploring AR Applications for Customer Service

Cornell Tech, Connective Media
Team Members: Rainie Sun and Po Yen Tseng
Artzy is a Cornell Tech duo building a wifi connectivity visualization Mobile app by empowering AR technology. Our product allows users to easily understand how the wifi router signal cover the space so that they could get a better wifi connection.

Team Maria
University: NYU Game Center
Team Member:
Maria Mishurenko
Maria Mishurenko is building a fun holographic digital creature with tactile controls that will augment customer experience at Spectrum offline stores.

University: NYU Interactive Telecommunications Program
Team Members:
Dylan Dawkins and Terrick Gutierrez
Zeyeon uses AR to build an instructional game around the setup of Spectrum’s self-install kits. Users help the in-game character find their way home. In order to do so, users must accomplish basic setup steps along the way.

University: NYU Interactive Telecommunications Program
Team Member:
Zahra Khosravi
AR@ITP builds an AR app that assists Spectrum internet customers with the router installation process and troubleshooting of internet connection. The app uses a fun audiovisual approach to guide the user through the steps. As an additional feature, it will offer the users a live chat option.

From XR Startup Bootcamp

Team Member:
Alon Grinshpoon
University: Columbia University
echoAR is a cloud platform for augmented reality apps providing tools and server-side infrastructure that help companies build better AR apps and grow successful businesses

Graceful Ray
Team Member:
Vladlena Powers
Columbia University
Graceful Ray enables companies to bring the real world to virtual world by creating photo-realistic 3D content of any object regardless of shape and material

Unseen Media
Team Members:
Brian Hui, Alexandros Lotsos, Casey Judge
NYU Tandon School of Engineering
Unseen Media is focused on delivering immersive, narrative game experiences right to your doorstep. We deliver compelling mystery stories through physical documents, objects, websites, and augmented reality investigative tools, creating a fun and immersive package that puts players in the center of the action as it unfolds.

Team Members:
Gabe Zetter, Sebastian Herscher, Kris Layng
University: NYU Future Reality Lab
Parallux delivers world class immersive entertainment to audiences of all sizes.

From Viacom

Towards General Learned Representations of TV Shows
Deep Learning for TV Shows: Research collaboration between NYU Tandon and Viacom through NYC Media Lab
NYU Tandon School of Engineering
Team Members: Jack Langerman, Zhipeng Fan, and Yao Wang
The team developed a pipeline for utilizing Deep Learning and state of the art Transformer models, leveraging large unsupervised corpora, and a relatively small pool of labeled data to learn general representations of TV shows at the scene (and episode) level. The representations are general in the sense that they are useful for several downstream tasks including hierarchical multi-label classification (1k+ noisy labels), as well as ranking, recommendation, retrieval, and visualization.

From Hearst

From Footage to Knowledge: News Story Understanding from Raw Video with AI
Columbia University Engineering and Rensselaer Polytechnic Institute
Team Members: Shih-Fu Chang, Alireza Zareian, and Spencer Whitehead

From Havas: The Future of NYC Transportation

Access to Places
University: NYU Interactive Telecommunications Program
Team Members:
Antonio Guimaraes; Emily Lin; Luming Hao; and Rashida Kamal
Access to Places seeks to make NYC subway stations accessible to people who are blind by leveraging iOS's native text-to-speech voiceover technology to offer entry and exit information, service changes, safety updates, train arrival times, and other key details within a mobile application. The informational content is complemented by beacon-triggered notifications to allow travelers to more easily navigate themselves within complicated station layouts.

University: The New School, Design & Technology
Team Member:
Jacqueline Wu
Sub-Signals reimagines the form and function of New York’s subway globes as visual navigational tools at street level entry. The proposal embeds transit data into the urban environment to improve commuters’ wayfinding experience and reconsiders how cities might leverage existing public infrastructure for new use.

Urban Ghost
University: SVA, Interaction Design (IxD)
Team Members:
Jennifer Wei; Ke Hu; Margarita Yong; and Jason Branch
The proposal is an on-demand city bus service that connects disparate neighborhoods and businesses. We aim to provide commuters with the convenience of ride-share but the affordability of public transit using real-time data.

Jaspers Transportation
Manhattan College
Team Members:
Mohab El-Hakim; Ahmed Hussein; Matthew Volovski; Issa Dahdal; and Leanna Bonanno
The project objective is to develop a working prototype to stream the passenger density in NYC subway cars through live data displayed on a website, phone application or on the subway platform. Travelers will be able to quickly find the least crowded subway car on the platform or use an alternative subway line with lower density. The prototype includes setup and programming of a security camera using AI to detect the presence of passengers through image processing.  

Modular Buses
University: Pratt Institute
Team Members:
Jie Qian; Hiroyuki Kondo; and Sam Shin
Safer. Faster. Better. Our Autonomous Modular Bus System aims to reduce congestion in NYC while providing faster travel times with less hassle for all New Yorkers. We believe that by implementing the appropriate technologies and practices, Buses can become the preferred method of travel, over Ubers and Subways. In addition, the modularity of the vehicles enables a new form of retail for New York businesses, while creating additional profit for the MTA.  

From The Combine 2019 Cohort

The King’s College; and McCandlish Phillips Journalism Institute
Team Members:
Peter Freeby, Brian Ourien, Princess Jones, Paul Glader.
VettNews creates trust and verification tools that make citizens more savvy about news and news providers more transparent with the public

Universities: Icahn School of Medicine at Mount Sinai; Carnegie Mellon University; Cornell University; New York University; and The New School
Team Members: Rayees Rahman, Chi-Chi Bello, Emily Wang, Amy Lei, Flora Wu, Jennifer Hsieh, Alexandra De Rosa.
Canairy is a platform to monitor changes in respiratory health for patients with chronic respiratory diseases.

My Brain and Me
Universities: Columbia University Medical Center; and New York State Psychiatric Institute
Team Members: Spiro Pantazatos, Mike Schmidt, Katie Surrence
My Brain and Me is a digital media platform that makes neuroscience and psychology personal and accessible — our first tool allows users to manage and explore their brain scan data and contribute to mental health research.

Universities: CUNY John Jay College of Criminal Justice; and NYU Tandon School of Engineering
Team Members: Shweta Jain, Nasir Memon, Priyanka Samanta, Kumar Ramansenthil
eWitness is a platform for journalists, investigators and activists to prove authenticity of digital photo/video evidence they capture using their smart phone cameras, so that their audience can be assured that "seeing is indeed believing".

From The Associated Press: Visualizing Health and Science News in AR

Team Galileo
University: School of Visual Arts, Interaction Design (IxD)
Team Members:
Andrea Kang, Abhinav Sircar, Crystal Wang, and Jennifer Wei
This team is using AR to elevate the coverage of the 50th anniversary of the moon landing. Working closely with journalists and digital media experts at the AP, the team is designing two experiences — the first, focusing on bringing the flight path of the Apollo 11 to life, and the second, focusing on bringing the reader to the iconic scene of Neil Armstrong’s first steps on the moon. The experiences will be embedded into a narrative written by the AP.

Motion Capture

New York University
Team Members:
Asha Veeraswamy and Fanni Fazakas
What would you do when the only way to release yourself from madness depends on strangers? Would you give them the power to treat you? AAOX3 - a participatory live motion capture performance takes the audience on a quest about mental illness within our society.

AI for Good Startups

New York University Law School
Team Members: Riley Jones, Amina Yamusah
Bloc is an AI powered learning management platform that equips workforce training organizations with smart career tools and data insights as they prepare talent for the future of work.