Verizon Connected Futures III

In partnership with NYC Media Lab, Verizon awarded 12 New York City university teams for the creation of new prototypes, with a specific investment in virtual and augmented reality and artificial intelligence technologies. 

Teams worked specifically with leadership within Verizon Envrmnt, which builds immersive experiences for leading companies in advertising, digital media, professional sports and retail. 

Alongside industry mentors, the teams created prototypes along three challenge areas: AR Design + Marked Tracking; Social VR/AR; and VR/AR + AI. In just 8 weeks, teams were able to advance their ideas from initial concept to a working demonstration.

Verizon launched the Connected Futures Prototyping and Talent Development program to invest in cutting-edge prototyping. It is structured to form a pipeline between NYC universities and Verizon as the company seeks out the next generation of talent. 2018 marked the third year of the program. 


Nelson Lin, Monica Chan
Columbia University, Mechanical Engineering and Instructional Technology & Media
FixAR is an AR instructional tool that guides the user in troubleshooting hardware issues, improving customer service and consumer confidence. 

Vhalerie Lee, Subigya Basnet, Baris Siniksaran
NYU Tandon School of Engineering, Integrated Digital Media
CitytravelAR is an AR app that augments existing subway signs to provide information to MTA commuters such as delays, routes and nearby landmarks.

Runway in Store
Luqian Chen, Jingfei Lin
NYU Interactive Telecommunications Program
Runway in Store is a projection-based AR photo booth that enhances customer experience in fashion stores and improves brand awareness via social media. 


Fish Eyes
Vivian Lee, Hannah Ekman, Tong Zhang, Aim Duangratana

The New School, Design & Technology
Fish Eyes is an AI software that analyzes video footage to improve future spatial planning. 

VR Search
Jaehyun Kim, Phillip McFarlane, Ruyun Xiao, Ilya Yavnoshan
Pratt Institute, Communications Design; Columbia University, Design and Development of Digital Games
VR Search uses virtual reality to explore web search within a 3D environment for a more natural and intuitive experience.

Olivia Cabello, Yuka Fukuoka, Ray Luo, Chanel Luu Hai, Jullia Suhyoung Lim
NYU Tandon School of Engineering, Integrated Digital Media; The New School, Design & Technology; Columbia University, Instruction Technology and Media; School of Visual Arts, Design for Social Innovation
Vrbal is a smart and adaptable VR training experience that serves as a space for people with social anxiety disorders to practice for real-life situations. 

GLIMPSE: Inventing America
Roi Lev, Anastasis Germanidis
NYU Interactive Telecommunications Program
GLIMPSE: Inventing America is an AR journey taking us back to the 1620s when the first immigrants arrived in what is now New York City


Heng Li, Jacky Chen, Mingfei Huang
NYU Tandon School of Engineering, Computer Science
ARSL is an instant sign language interpretation mobile app that uses computer vision, cloud computing and AR to empower both the sign language users and hearing users for more collaborations.

Fanyun Peng, Shuang Cao, Ying Xiao
The New School, Design & Technology
Dreamine is an AR clay set for children which can bring models created by users to an AR game.

Amy Ashida, Amsha Kalra, Christine Lawton
School of Visual Arts, Interaction Design (IxD)
Hubble is a mixed reality tool for elementary classrooms that makes abstract concepts — like space — 3D and interactive. 

Corey Bertelsen, Maria Mishurenko

NYU Tisch School of the Arts, Game Design
Impromptu is a multi-user AR experience that empowers non-musicians to participate in an audio-visual jam session. 

La Tricia Watford, Aaron Lee, Aimee Abalos, Karla Polo Garcia, Sydney Adams
The New School, Design & Technology 
LiftAR is an AR experience for parents and students to engage together on educational milestones from the common core system.