In partnership with NYC Media Lab, Verizon and Yahoo Sports awarded $5,000 grants to four teams of entrepreneurs to build new ventures in the sports arena.
The program was announced at the Sports/Media/Tech conference, an event presented by NYC Media Lab and sponsored by Yahoo Sports and Verizon. At the event, technology, business and innovation experts from the sports, media and entertainment industries convened to discuss the future of the space, including the emergence of new technologies, and consequently, new types of fan engagement.
A key takeaway from the Sports/Media/Tech conference was how the promise of ubiquitous 5G technologies will impact sports. Sports/Media/Tech uncovered that sophisticated video technologies, virtual and augmented reality, and artificial intelligence are among the trends that will radically change the way that sports media is created, distributed, consumed and monetized.
"Sports is one of the greatest aggregators of audience. Technology today is enabling audience and the fan experience for the individual. Technology makes the sports experience more individualized, more customized for your team and your fandom."
"The media space is changing and it’s going to change even more rapidly with the onslaught of 5G and other technologies that will allow for the creation of customized fan experiences."
"The folks who run leagues are trying to bring the stadium and arena feeling into the home."
Participating startup teams were asked to consider building or expanding entrepreneurial concepts across 5G and emerging media topic areas:
How can 5G and an Intelligent Edge network impact the fan experience at next-generation sports stadiums, arenas and other “connected” venues?
How can 5G and an Intelligent Edge network enable more compelling and meaningful e-sports experiences for gamers and fans?
How can mobile-first applications of emerging media technology like augmented reality, computer vision, and personalization algorithms engage the generation Z (born in the mid 1990s to early 2000’s) audience for sports?
NYC Media Lab believes that entrepreneurs will lead the way in this new area of exploration, creating massive new opportunities for media and technology companies in a growing market.
Joseph Huaynate and Luis Medina
CUNY Queens College and CUNY Brooklyn College
Hype is the first platform focused on providing streamers tools and resources as well as a collaborative playground to better their craft for audience growth and eventual monetization.
Alberto Franco and Barsha Maharjan
CUNY Queens College & Parsons School of Design
Pre:G is a sports trivia game that utilizes machine learning, video streaming, and betting to further enhance the pregame community and excitement around sports.
Ray Luo and Yuka Fukuoka
Universities: Parsons School of Design and School of Visual Arts
A stadium experience that uses 5G AR cloud to convert user-taken live game video to motion models for VR experiences as memento from the game.
Gaurav Bhardwaj and Isha Chaturvedi
NYU Center for Urban Science and Progress
A VR based app, that allows young sports enthusiasts to watch 360-degree live broadcasts of any game and at the same time stay connected with their friends through custom game rooms. The app helps users to get the stadium like fan-experience at home.